Source: https://lecinemadreams.blogspot.com/2015/12/meet-me-in-st-louis-1944.html My annual Christmas re-watching of Meet Me in St. Louis, coupled with, well, all of 2020, has gotten me thinking a lot about time, and the way that the passage of time is both communicated and experienced in choice-based interactive fiction (for a great discussion of time in parser games, see this). Specifically,… Continue reading A Clock in its walls
Carrotopia: A Bitsy Arcade
I am pleased to announce the opening of Carrotopia, a very small virtual arcade consisting of games/sketches I made while quarantined, in order to learn to use Adam Le Doux's Bitsy Game Maker. To get to the arcade, head on over to the dead mall (this one), enter through the JC Penny, pass the escalators… Continue reading Carrotopia: A Bitsy Arcade
Cement is the flour, concrete is the bread: making So Are the Days
By the time the SNES came out, I had pretty much stopped playing videogames. This is why So Are the Days’s overall conceit is based on games from 30+ years ago: besides Twine games, those games (e.g., StarTropics, Bubble Bobble, Super Contra, Duke Nukem, DOOM, Wolfenstein 3D, Where in the World Is Carmen Sandiego?) are… Continue reading Cement is the flour, concrete is the bread: making So Are the Days
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