The procedurally generated poems I posted about earlier have mutated into a branching Twine poem called, well, Afraid of Money. You can read it via the Orange Juice Public Library’s division of Games and Such.
I’ve been curious about procedural content generation, so I spent the weekend experimenting with this Markov chain generator and tutorial. I have no Python experience, but it was easy for me to set up and use. I think you’ll recognize some of the source text, which I intentionally kept brief. I’m happy with the results, which I might describe as “flarfkov” :). (The results also reminded me of how much I enjoyed the 2009 hit “Team, meet girls.”)
I asked the program to generate output text that was 200 words long, beginning alternately with “I” and “You.” As you can probably tell, I lightly edited the output: I introduced line breaks, truncated some lines, deleted some lines, and changed the order of a couple of lines–though not the order of individual words.
I’m interested in texts that show their seams, and I’m interested in exploring “soft constraints”–i.e., texts that are produced by some sort of mechanical constraint in collaboration with human intervention. I’m also hoping to find ways to work with procedural methods whereby violence is not enacted on source texts the way that it is too often enacted on bodies.
Here are the poems: Continue reading “Afraid of money: 5 (mostly) procedurally generated poems”