I have spent much of this October making a silverfish costume out of duct tape and re-reading Joyelle McSweeney’s The Necropastoral: Poetry, Media, Occults. In the book (and on the now-inactive blog Montevidayo), McSweeney explores a variety of texts that employ necropastoral strategies: Sylvia Plath’s Ariel, CAConrad’s The Book of Frank, Jack Smith’s Normal Love, the work of Kim Hyesoon, and many others.
According to McSweeney, “the necropastoral” is not merely an aesthetic designation–that is, it’s not just about imagery of contamination and death; necropastoral works also enact a kind of wormy devouring, actively exposing and transgressing the (artificial) boundary between idealized Arcadia and blighted city.
I’ve also been playing a lot of games–mostly short, mostly Twine–and I think that games can be considered through this lens as well. Here are three of my favorite necropastoral games. Some spoilers ensue.