Phenomena began, like most creative things I do, with my favorite obsession/puzzle, the film Last Year at Marienbad. I was reading articles from BAMPFA’s CineFiles database, and came across this passage from an analysis by Freddy Sweet: "The key to understanding Marienbad is the realization that the very structure of the film is consciously designed… Continue reading Making Phenomena
Hooray, new game alert! I just finished Phenomena, seven shifting stories about UFOs. It is an interactive poem, and a back garden entry in the 2022 Spring Thing Festival of Interactive Fiction. I hope you like it (and if it’s not your cup of tea, that’s cool too ;)! Congratulations to everybody else who submitted… Continue reading New game: Phenomena
As part of a new project I'm working on, I’ve been exploring the structure of Last Year at Marienbad and The Invention of Morel in terms of a branching narrative--or perhaps more accurately, a kind of fractured narrative. I hope to write more about that later. But first, I wanted to do a little bit… Continue reading There are robots in this rabbit hole, also interactive fiction
Source: https://lecinemadreams.blogspot.com/2015/12/meet-me-in-st-louis-1944.html My annual Christmas re-watching of Meet Me in St. Louis, coupled with, well, all of 2020, has gotten me thinking a lot about time, and the way that the passage of time is both communicated and experienced in choice-based interactive fiction (for a great discussion of time in parser games, see this). Specifically,… Continue reading A Clock in its walls
I am pleased to announce the opening of Carrotopia, a very small virtual arcade consisting of games/sketches I made while quarantined, in order to learn to use Adam Le Doux's Bitsy Game Maker. To get to the arcade, head on over to the dead mall (this one), enter through the JC Penny, pass the escalators… Continue reading Carrotopia: A Bitsy Arcade
I am fortunate to be employed and able to work from home. Since our shutdown began in late March, I’ve spent my weekends looking at prepper-adjacent product reviews (backpacks, camping percolators) on the internet, and trying to learn Bitsy (Adam Le Doux’s “little editor for little games or worlds”) by making small Bitsy games. I’ve… Continue reading My favorite Bitsy games
By the time the SNES came out, I had pretty much stopped playing videogames. This is why So Are the Days’s overall conceit is based on games from 30+ years ago: besides Twine games, those games (e.g., StarTropics, Bubble Bobble, Super Contra, Duke Nukem, DOOM, Wolfenstein 3D, Where in the World Is Carmen Sandiego?) are… Continue reading Cement is the flour, concrete is the bread: making So Are the Days
I just finished So Are the Days, tiny stories about sand and stories that behave like sand. It is a back garden entry in the 2020 Spring Thing Festival of Interactive Fiction. I hope you like it! Take care.
Well, I have covered myself in hundreds of index cards again! This time to make ROUND / SQUARE, a micro game I submitted to sub-Q Magazine’s #subQjam. The prompt was to tell an interactive story about love in fewer than 1,000 words--1,000 words across ALL paths. In the way it distills each choice into two… Continue reading Making ROUND / SQUARE
I just finished ROUND / SQUARE, a porous taxonomy created for #subQjam 2018. It's a 100-choice micro game on the subject of love. I hope you like it!