Cement is the flour, concrete is the bread: making So Are the Days

By the time the SNES came out, I had pretty much stopped playing videogames. This is why So Are the Days’s overall conceit is based on games from 30+ years ago: besides Twine games, those games (e.g., StarTropics, Bubble Bobble, Super Contra, Duke Nukem, DOOM, Wolfenstein 3D, Where in the World Is Carmen Sandiego?) are… Continue reading Cement is the flour, concrete is the bread: making So Are the Days

A made place: Interactive fiction and “location-based poetry”

The “space” inhabited by a poem has been conceptualized in terms of music or sound (e.g., Tracie Morris, John Cage), in terms of painting (e.g., Gertrude Stein, John Yau, John Ashbery), in terms of ritual (e.g., Bhanu Kapil, CAConrad). But what about in terms of, well, space?  I was at the No Fair/Fair at AWP… Continue reading A made place: Interactive fiction and “location-based poetry”

Where one endless corridor follows another: thoughts on translating Robbe-Grillet into Inform 7

Background I’ve been learning more about parser IF lately, and what I think I like most about it (and what I liked most about lurking around LambdaMOO back in the day) is exploring space that is at the same time imaginative and rule-bound. Learning to write parser IF in Inform is especially interesting and exciting… Continue reading Where one endless corridor follows another: thoughts on translating Robbe-Grillet into Inform 7

Favorite necropastoral games

I have spent much of this October making a silverfish costume out of duct tape and re-reading Joyelle McSweeney’s The Necropastoral: Poetry, Media, Occults. In the book (and on the now-inactive blog Montevidayo), McSweeney explores a variety of texts that  employ necropastoral strategies: Sylvia Plath's Ariel, CAConrad's The Book of Frank, Jack Smith's Normal Love,… Continue reading Favorite necropastoral games

Making REALLY, IF / REALLY, ALWAYS

REALLY, IF / REALLY, ALWAYS was put together with spreadsheets and scotch tape. I started working on it sporadically in early 2016, and finished in April 2018, in time to plant it in the Back Garden of the Spring Thing Festival of Interactive Fiction, and to have it published by the Orange Juice Public Library.… Continue reading Making REALLY, IF / REALLY, ALWAYS

Afraid of money: 5 (mostly) procedurally generated poems

I've been curious about procedural content generation, so I spent the weekend experimenting with this Markov chain generator and tutorial. I have no Python experience, but it was easy for me to set up and use. I think you'll recognize some of the source text, which I intentionally kept brief. I'm happy with the results,… Continue reading Afraid of money: 5 (mostly) procedurally generated poems